ronangpjr Iniciante
Número de Mensagens : 9 Aviso : Data de inscrição : 13/06/2008
Ficha do personagem Créditos: (0/0)
| Assunto: [Script] Habilitar Vários Botões Sex Jun 13, 2008 1:15 am | |
| este script faz com que voce possa usar todos os botoes do teclado. aki está: metade do script:: - Código:
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#=============================================================================== # ** Input Script v2 - This script was first created by Cybersam and she # deserves most of the credit, all I did was add a few # functions. (Astro_Mech says) #------------------------------------------------------------------------------- # Author Cybersam # Version 2.0 # Date 11-04-06 # Edit Astro_mech and Mr.Mo #=============================================================================== SDK.log("Input", "Astro_mech and Mr.Mo", "2.0", " 13-04-06") #------------------------------------------------------------------------------- # Begin SDK Enabled Check #------------------------------------------------------------------------------- if SDK.state('Input') module Input #-------------------------------------------------------------------------- # * Variable Setup #-------------------------------------------------------------------------- @keys = [] @pressed = [] Mouse_Left = 1 Mouse_Right = 2 Mouse_Middle = 4 Back= 8 Tab = 9 Enter = 13 Shift = 16 Ctrl = 17 Alt = 18 Esc = 0x1B LT = 0x25 UPs = 0x26 RT = 0x27 DN = 0x28 Space = 32 Numberkeys = {} Numberkeys[0] = 48 # => 0 Numberkeys[1] = 49 # => 1 Numberkeys[2] = 50 # => 2 Numberkeys[3] = 51 # => 3 Numberkeys[4] = 52 # => 4 Numberkeys[5] = 53 # => 5 Numberkeys[6] = 54 # => 6 Numberkeys[7] = 55 # => 7 Numberkeys[8] = 56 # => 8 Numberkeys[9] = 57 # => 9 Numberpad = {} Numberpad[0] = 45 Numberpad[1] = 35 Numberpad[2] = 40 Numberpad[3] = 34 Numberpad[4] = 37 Numberpad[5] = 12 Numberpad[6] = 39 Numberpad[7] = 36 Numberpad[8] = 38 Numberpad[9] = 33 Letters = {} Letters["A"] = 65 Letters["B"] = 66 Letters["C"] = 67 Letters["D"] = 68 Letters["E"] = 69 Letters["F"] = 70 Letters["G"] = 71 Letters["H"] = 72 Letters["I"] = 73 Letters["J"] = 74 Letters["K"] = 75 Letters["L"] = 76 Letters["M"] = 77 Letters["N"] = 78 Letters["O"] = 79 Letters["P"] = 80 Letters["Q"] = 81 Letters["R"] = 82 Letters["S"] = 83 Letters["T"] = 84 Letters["U"] = 85 Letters["V"] = 86 Letters["W"] = 87 Letters["X"] = 88 Letters["Y"] = 89 Letters["Z"] = 90 Fkeys = {} Fkeys[1] = 112 Fkeys[2] = 113 Fkeys[3] = 114 Fkeys[4] = 115 Fkeys[5] = 116 Fkeys[6] = 117 Fkeys[7] = 118 Fkeys[8] = 119 Fkeys[9] = 120 Fkeys[10] = 121 Fkeys[11] = 122 Fkeys[12] = 123 Collon = 186 # => \ | Equal = 187 # => = + Comma = 188 # => , < Underscore = 189 # => - _ Dot = 190 # => . > Backslash = 191 # => / ? Lb = 219 Rb = 221 Quote = 222 # => '" State = Win32API.new('user32','GetKeyState',['i'],'i') Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i') #------------------------------------------------------------------------------- USED_KEYS = [Mouse_Left, Mouse_Right, Mouse_Middle] #------------------------------------------------------------------------------- module_function #-------------------------------------------------------------------------- def Input.getstate(key) return true unless State.call(key).between?(0, 1) return false end #-------------------------------------------------------------------------- def Input.testkey(key) Key.call(key) & 0x01 == 1 end #-------------------------------------------------------------------------- def Input.update @keys = [] @keys.push(Input::Mouse_Left) if Input.testkey(Input::Mouse_Left) @keys.push(Input::Mouse_Right) if Input.testkey(Input::Mouse_Right) @keys.push(Input::Back) if Input.testkey(Input::Back) @keys.push(Input::Tab) if Input.testkey(Input::Tab) @keys.push(Input::Enter) if Input.testkey(Input::Enter) @keys.push(Input::Shift) if Input.testkey(Input::Shift) @keys.push(Input::Ctrl) if Input.testkey(Input::Ctrl) @keys.push(Input::Alt) if Input.testkey(Input::Alt) @keys.push(Input::Esc) if Input.testkey(Input::Esc) for key in Input::Letters.values @keys.push(key) if Input.testkey(key) end for key in Input::Numberkeys.values @keys.push(key) if Input.testkey(key) end for key in Input::Numberpad.values @keys.push(key) if Input.testkey(key) end for key in Input::Fkeys.values @keys.push(key) if Input.testkey(key) end @keys.push(Input::Collon) if Input.testkey(Input::Collon) @keys.push(Input::Equal) if Input.testkey(Input::Equal) @keys.push(Input::Comma) if Input.testkey(Input::Comma) @keys.push(Input::Underscore) if Input.testkey(Input::Underscore) @keys.push(Input::Dot) if Input.testkey(Input::Dot) @keys.push(Input::Backslash) if Input.testkey(Input::Backslash) @keys.push(Input::Lb) if Input.testkey(Input::Lb) @keys.push(Input::Rb) if Input.testkey(Input::Rb) @keys.push(Input::Quote) if Input.testkey(Input::Quote) @keys.push(Input::Space) if Input.testkey(Input::Space) @keys.push(Input::LT) if Input.testkey(Input::LT) @keys.push(Input::UPs) if Input.testkey(Input::UPs) @keys.push(Input::RT) if Input.testkey(Input::RT) @keys.push(Input::DN) if Input.testkey(Input::DN) @pressed = [] @pressed.push(Input::Space) if Input.getstate(Input::Space) @pressed.push(Input::Mouse_Left) if Input.getstate(Input::Mouse_Left) @pressed.push(Input::Mouse_Right) if Input.getstate(Input::Mouse_Right) @pressed.push(Input::Back) if Input.getstate(Input::Back) @pressed.push(Input::Tab) if Input.getstate(Input::Tab) @pressed.push(Input::Enter) if Input.getstate(Input::Enter) @pressed.push(Input::Shift) if Input.getstate(Input::Shift) @pressed.push(Input::Ctrl) if Input.getstate(Input::Ctrl) @pressed.push(Input::Alt) if Input.getstate(Input::Alt) @pressed.push(Input::Esc) if Input.getstate(Input::Esc) @pressed.push(Input::LT) if Input.getstate(Input::LT) @pressed.push(Input::UPs) if Input.getstate(Input::UPs) @pressed.push(Input::RT) if Input.getstate(Input::RT) @pressed.push(Input::DN) if Input.getstate(Input::DN) for key in Input::Numberkeys.values @pressed.push(key) if Input.getstate(key) end for key in Input::Numberpad.values @pressed.push(key) if Input.getstate(key) end for key in Input::Letters.values @pressed.push(key) if Input.getstate(key) end for key in Input::Fkeys.values @pressed.push(key) if Input.getstate(key) end @pressed.push(Input::Collon) if Input.getstate(Input::Collon) @pressed.push(Input::Equal) if Input.getstate(Input::Equal) @pressed.push(Input::Comma) if Input.getstate(Input::Comma) @pressed.push(Input::Underscore) if Input.getstate(Input::Underscore) @pressed.push(Input::Dot) if Input.getstate(Input::Dot) @pressed.push(Input::Backslash) if Input.getstate(Input::Backslash) @pressed.push(Input::Lb) if Input.getstate(Input::Lb) @pressed.push(Input::Rb) if Input.getstate(Input::Rb) @pressed.push(Input::Quote) if Input.getstate(Input::Quote) end #-------------------------------------------------------------------------- def Input.triggerd?(key) return true if @keys.include?(key) return false end #-------------------------------------------------------------------------- def Input.pressed?(key) return true if @pressed.include?(key) return false end #-------------------------------------------------------------------------- # * 4 Diraction #-------------------------------------------------------------------------- def Input.dir4 return 2 if Input.pressed?(Input::DN) return 4 if Input.pressed?(Input::LT) return 6 if Input.pressed?(Input::RT) return 8 if Input.pressed?(Input::UPs) return 0 end
para usalo vc coloca definir teclas e escolhe uma variavel: depois ponha condição variavel(que vc escolheu) = X onde X representa alguma tecla do teclado. estas:: Mouse_Left = 1 Mouse_Right = 2 Mouse_Middle = 4 Back= 8 Tab = 9 Enter = 13 Shift = 16 Ctrl = 17 Alt = 18 Space = 32 Numberkeys[0] = 48 # => 0 Numberkeys[1] = 49 # => 1 Numberkeys[2] = 50 # => 2 Numberkeys[3] = 51 # => 3 Numberkeys[4] = 52 # => 4 Numberkeys[5] = 53 # => 5 Numberkeys[6] = 54 # => 6 Numberkeys[7] = 55 # => 7 Numberkeys[8] = 56 # => 8 Numberkeys[9] = 57 # => 9 Numberpad[0] = 45 Numberpad[1] = 35 Numberpad[2] = 40 Numberpad[3] = 34 Numberpad[4] = 37 Numberpad[5] = 12 Numberpad[6] = 39 Numberpad[7] = 36 Numberpad[8] = 38 Numberpad[9] = 33 Letters["A"] = 65 Letters["B"] = 66 Letters["C"] = 67 Letters["D"] = 68 Letters["E"] = 69 Letters["F"] = 70 Letters["G"] = 71 Letters["H"] = 72 Letters["I"] = 73 Letters["J"] = 74 Letters["K"] = 75 Letters["L"] = 76 Letters["M"] = 77 Letters["N"] = 78 Letters["O"] = 79 Letters["P"] = 80 Letters["Q"] = 81 Letters["R"] = 82 Letters["S"] = 83 Letters["T"] = 84 Letters["U"] = 85 Letters["V"] = 86 Letters["W"] = 87 Letters["X"] = 88 Letters["Y"] = 89 Letters["Z"] = 90 Fkeys[1] = 112 Fkeys[2] = 113 Fkeys[3] = 114 Fkeys[4] = 115 Fkeys[5] = 116 Fkeys[6] = 117 Fkeys[7] = 118 Fkeys[8] = 119 Fkeys[9] = 120 Fkeys[10] = 121 Fkeys[11] = 122 Fkeys[12] = 123 até mais qualquer dúvida pergunte | |
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ronangpjr Iniciante
Número de Mensagens : 9 Aviso : Data de inscrição : 13/06/2008
Ficha do personagem Créditos: (0/0)
| Assunto: Re: [Script] Habilitar Vários Botões Sex Jun 13, 2008 1:16 am | |
| a outra metade::: - Código:
-
#-------------------------------------------------------------------------- # * Trigger (key) #-------------------------------------------------------------------------- def trigger?(key) keys = [] case key when Input::DOWN keys.push(Input::DN) when Input::UP keys.push(Input::UPs) when Input::LEFT keys.push(Input::LT) when Input::RIGHT keys.push(Input::RT) when Input::C keys.push(Input::Space, Input::Enter) when Input::B keys.push(Input::Esc, Input::Numberpad[0]) when Input::X keys.push(Input::Letters["A"]) when Input::L keys.push(Input::Letters["Q"]) when Input::R keys.push(Input::Letters["W"]) when Input::Y keys.push(Input::Letters["R"]) when Input::F5 keys.push(Input::Fkeys[5]) when Input::F6 keys.push(Input::Fkeys[6]) when Input::F7 keys.push(Input::Fkeys[7]) when Input::F8 keys.push(Input::Fkeys[8]) when Input::F9 keys.push(Input::Fkeys[9]) when Input::SHIFT keys.push(Input::Shift) when Input::CTRL keys.push(Input::Ctrl) when Input::ALT keys.push(Input::Alt) else keys.push(key) end for k in keys if Input.triggerd?(k) return true end end return false end #-------------------------------------------------------------------------- # * Repeat (key) #-------------------------------------------------------------------------- def repeat?(key) keys = [] case key when Input::DOWN keys.push(Input::DN) when Input::UP keys.push(Input::UPs) when Input::LEFT keys.push(Input::LT) when Input::RIGHT keys.push(Input::RT) when Input::C keys.push(Input::Space, Input::Enter) when Input::B keys.push(Input::Esc, Input::Numberpad[0]) when Input::X keys.push(Input::Letters["A"]) when Input::L keys.push(Input::Letters["Q"]) when Input::R keys.push(Input::Letters["W"]) when Input::Y keys.push(Input::Letters["R"]) when Input::F5 keys.push(Input::Fkeys[5]) when Input::F6 keys.push(Input::Fkeys[6]) when Input::F7 keys.push(Input::Fkeys[7]) when Input::F8 keys.push(Input::Fkeys[8]) when Input::F9 keys.push(Input::Fkeys[9]) when Input::SHIFT keys.push(Input::Shift) when Input::CTRL keys.push(Input::Ctrl) when Input::ALT keys.push(Input::Alt) else keys.push(key) end for k in keys if Input.triggerd?(k) return true end end return false end #-------------------------------------------------------------------------- # * Press (key) #-------------------------------------------------------------------------- def press?(key) keys = [] case key when Input::DOWN keys.push(Input::DN) when Input::UP keys.push(Input::UPs) when Input::LEFT keys.push(Input::LT) when Input::RIGHT keys.push(Input::RT) when Input::C keys.push(Input::Space, Input::Enter) when Input::B keys.push(Input::Esc, Input::Numberpad[0]) when Input::X keys.push(Input::Letters["A"]) when Input::L keys.push(Input::Letters["Q"]) when Input::R keys.push(Input::Letters["W"]) when Input::Y keys.push(Input::Letters["R"]) when Input::F5 keys.push(Input::Fkeys[5]) when Input::F6 keys.push(Input::Fkeys[6]) when Input::F7 keys.push(Input::Fkeys[7]) when Input::F8 keys.push(Input::Fkeys[8]) when Input::F9 keys.push(Input::Fkeys[9]) when Input::SHIFT keys.push(Input::Shift) when Input::CTRL keys.push(Input::Ctrl) when Input::ALT keys.push(Input::Alt) else keys.push(key) end for k in keys if Input.pressed?(k) return true end end return false end #-------------------------------------------------------------------------- # * Check (key) #-------------------------------------------------------------------------- def check(key) Win32API.new("user32","GetAsyncKeyState",['i'],'i').call(key) & 0x01 == 1 # key 0 end #-------------------------------------------------------------------------- # * Mouse Update #-------------------------------------------------------------------------- def mouse_update @used_i = [] for i in USED_KEYS x = check(i) if x == true @used_i.push(i) end end end #-------------------------------------------------------------------------- # * Short Write C #-------------------------------------------------------------------------- def Input.C Input.trigger?(C) end #-------------------------------------------------------------------------- # * Short Write B #-------------------------------------------------------------------------- def Input.B Input.trigger?(B) end #-------------------------------------------------------------------------- # * Short Write A #-------------------------------------------------------------------------- def Input.A Input.trigger?(A) end #-------------------------------------------------------------------------- # * Short Write Down #-------------------------------------------------------------------------- def Input.Down Input.trigger?(DOWN) end #-------------------------------------------------------------------------- # * Short Write Up #-------------------------------------------------------------------------- def Input.Up Input.trigger?(UP) end #-------------------------------------------------------------------------- # * Short Write Right #-------------------------------------------------------------------------- def Input.Right Input.trigger?(RIGHT) end #-------------------------------------------------------------------------- # * Short Write Left #-------------------------------------------------------------------------- def Input.Left Input.trigger?(LEFT) end #-------------------------------------------------------------------------- # * Anykey pressed? ( A or B or C or Down or Up or Right or Left ) #-------------------------------------------------------------------------- def Input.Anykey if A or B or C or Down or Up or Right or Left return true else return false end end end end #------------------------------------------------------------------------------- # End SDK Enabled Check #------------------------------------------------------------------------------- | |
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†Unknown† Iniciante
Número de Mensagens : 3 Aviso : Data de inscrição : 14/06/2008
| Assunto: Re: [Script] Habilitar Vários Botões Sáb Jun 14, 2008 7:13 pm | |
| puts.....e butao pra #CENSURADO# pra poder uzar xD vlw awee ^^ | |
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ronangpjr Iniciante
Número de Mensagens : 9 Aviso : Data de inscrição : 13/06/2008
Ficha do personagem Créditos: (0/0)
| Assunto: Re: [Script] Habilitar Vários Botões Sáb Jun 14, 2008 8:06 pm | |
| é uma pena....
pareçe que aki só aceita coisa de rmvx | |
|
Butcher Administrador
Número de Mensagens : 32 Idade : 30 Especialização : Programação de Eventos Projeto Atual : Stealth Aviso : Data de inscrição : 24/05/2008
| Assunto: Re: [Script] Habilitar Vários Botões Dom Jun 15, 2008 4:22 pm | |
| Agora já tem divisória VX - XP!
Aproveitem! | |
|
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| Assunto: Re: [Script] Habilitar Vários Botões | |
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